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《无厘头太空战役》DIY船体、武器、关卡全修改攻略

2011/3/15 9:35:11 来源:本站整理 编辑:admin 浏览量:10172 标签: 无厘头太空战役 秘籍 攻略 修改

您的位置:首页攻略秘籍游戏秘籍 → 《无厘头太空战役》DIY船体、武器、关卡全修改攻略

【飞翔导读】这是综合我在网上找的修改方法,再加上自己的领悟所得的一条龙修改,你会看到大部分可能似曾相识……嘛,无视吧。

2 页 创建新船体

/yx/15994.html 无厘头太空战役

  2.创建新船体:

  船体文件是在“游戏目录\data\hulls\种族名”下,一个txt文件对应一个船体,找一个你看好的船体,如Federation Eagle Cruiser.txt,

  然后到“游戏目录\data\hulls\”下新建一个文件夹,名字为你新建的种族名如abc,然后把船体文件复制到这个文件夹下,

  船体文件也要改名字,如把Federation Eagle Cruiser.txt改成def.txt,打开文件开始修改:

  [config]

  classname = cruiser ###船舰等级,fighter 为战斗机,frigate 为护卫舰,cruiser 为巡洋舰###

  name = Federation Eagle Cruiser hull ###船体名字,改成你刚才的文件名,如刚才改成def.txt的话,这里要改成def

  guiname = 联邦鹰式巡洋舰船身 ###在游戏界面里显示的名字,随自己喜欢吧###

  sprite = Federation Eagle Cruiser.dds ###以下3项是读取该船舰模型的贴图,不能随便改###

  damagetexture = Federation Eagle Cruiser_damaged.dds

  hulktexture = Federation Eagle Cruiser_hulk.dds

  width = 220 ###宽度###

  height = 220 ###高度,其实就是长度^^###

  powerproduced = 9 ###固定的电力输出,可改动###

  cost = 160 ###造价,可改动###

  racename = federation ###种族名称,其实就是选哪个族才能用,改成你新建的种族名,如abc

  [bonuses] ###这个是外壳的能力加成,可再增加的###

  0 = SPEEDBOOST,0.9 #速度增加:90%

  1 = INTEGRITYBOOST,0.1 #船身完整度增加:10%

  2 = POWERBOOST,0.2 #电力输出增加:20%

  3 = SHIELDBOOST,0.01 #护盾增加:10%

  4 = ARMOURBOOST,0.01 #装甲增加:10%

  5 = COSTBOOST,-0.40 #费用增加:-40%,如果改成-0.50的话所需费用减半,不要超过1.00。

  [runninglights] ###无研究=v=谁做做白老鼠?###

  0 = 53.00,245.00,200.00,2.00,1

  1 = 202.00,245.00,200.00,2.00,0

  2 = 93.00,3.50,200.00,2.00,3

  3 = 163.00,4.00,200.00,2.00,0

  4 = 128.00,245.00,200.00,2.00,3

  5 = 116.00,15.00,391.11,1.11,3

  6 = 121.50,15.00,391.11,1.11,3

  7 = 134.50,15.00,391.11,1.11,3

  8 = 139.50,15.50,391.11,1.11,3

  9 = 100.50,179.50,391.11,1.11,3

  10 = 155.00,179.50,391.11,1.11,3

  [engineglows] ###推进器的拖尾位置和长度宽度吧,大概= =a###

  0 = 64,273,16,40,STANDARD ###前两个数值是XY坐标,后两个是宽长###

  1 = 192,273,16,40,STANDARD

  [targets] ###这个没研究,谁来解说下~?###

  0 = 144.75,199.50,0,1,137.50,192.00,152.00,207.00,

  1 = 150.00,132.50,1,1,143.00,123.00,158.00,139.50,SHIP_EMMITER_THIN,(damage_sprite_sparks-149.00-133.00),(damage_sprite_sparks-144.00-126.00),(damage_sprite_sparks-155.00-128.00),(damage_sprite_sparks-145.00-125.00),(damage_sprite_sparks-144.00-134.00),

  2 = 141.75,173.00,0,1,134.00,166.50,149.50,179.50,(damage_sprite_sparks-145.00-169.00),(damage_sprite_sparks-143.00-175.00),

  3 = 165.50,180.00,1,1,152.00,158.00,179.00,202.00,SHIP_EMMITER_LARGE,(damage_sprite_sparks-165.50-180.00),(damage_sprite_sparks-163.00-168.00),(damage_sprite_sparks-164.00-173.00),(damage_sprite_sparks-166.00-178.00),(damage_sprite_sparks-168.00-185.00),(damage_sprite_sparks-170.00-190.00),(damage_sprite_sparks-178.00-200.00),(damage_sprite_sparks-176.00-197.00),

  4 = 145.25,78.75,0,1,140.50,73.50,150.00,84.00,

  5 = 191.50,128.00,0,1,178.50,113.00,206.00,162.50,

  6 = 133.50,37.50,0,1,121.00,20.00,146.00,55.00,(damage_sprite_sparks-133.50-37.50),(damage_sprite_sparks-130.00-34.00),(damage_sprite_sparks-135.00-33.00),(damage_sprite_sparks-139.00-39.00),(damage_sprite_sparks-133.00-39.00),(damage_sprite_sparks-135.00-45.00),(damage_sprite_smoke-136.00-42.00),

  7 = 113.00,223.50,0,1,108.00,217.50,118.00,229.50,

  8 = 121.75,10.25,0,1,116.50,5.50,127.00,15.00,

  9 = 112.00,172.00,0,1,104.50,164.00,119.50,180.00,(damage_sprite_sparks-113.00-173.00),(damage_sprite_sparks-115.00-176.00),

  10 = 128.00,130.25,0,1,122.00,124.50,134.00,136.00,

  11 = 131.25,152.75,0,1,120.00,140.00,142.50,165.50,(damage_sprite_sparks-125.00-152.00),

  12 = 112.00,84.00,0,1,101.00,68.00,123.00,100.00,(damage_sprite_sparks-112.00-84.00),(damage_sprite_sparks-113.00-89.00),

  13 = 85.00,161.00,1,1,78.00,153.00,92.00,169.00,SHIP_EMMITER_THIN,(damage_sprite_sparks-85.00-161.00),(damage_sprite_sparks-85.00-163.00),

  14 = 61.50,147.50,0,1,51.50,110.00,76.00,249.00,(damage_sprite_smoke-63.00-149.00),(damage_sprite_sparks-58.00-146.00),

  15 = 113.75,109.25,0,1,105.50,103.00,122.00,115.50,(damage_sprite_smoke-113.00-109.00),

  16 = 141.00,109.00,0,1,132.00,102.00,150.00,116.00,

  17 = 112.50,194.00,1,1,100.00,181.00,125.00,207.00,SHIP_EMMITER_LARGE,(damage_sprite_sparks-112.50-194.00),(damage_sprite_sparks-108.00-197.00),(damage_sprite_sparks-114.00-199.00),(damage_sprite_sparks-115.00-194.00),(damage_sprite_sparks-111.00-192.00),

  18 = 90.50,190.50,0,1,83.50,181.50,97.50,199.50,(damage_sprite_sparks-89.00-191.00),(damage_sprite_sparks-92.00-192.00),(damage_sprite_smoke-89.00-193.00),(damage_sprite_sparks-85.00-190.00),

  19 = 80.75,205.75,0,1,77.00,199.50,84.50,212.00,

  20 = 191.50,219.00,0,1,180.00,165.50,206.00,247.00,(damage_sprite_smoke-191.00-222.00),

  21 = 107.25,134.25,0,1,100.50,125.00,114.00,143.50,(damage_sprite_sparks-107.00-136.00),(damage_sprite_sparks-104.00-137.00),

  22 = 138.00,61.00,0,1,133.00,56.50,143.00,65.50,

  23 = 175.25,209.25,0,1,171.50,204.50,179.00,214.00,

  24 = 120.00,60.00,0,1,115.50,55.50,124.50,64.50,

  [slots] ###这个就是重点了,咱们的炮塔和配件槽,可以增加炮台,建议用3DM速改组的船体修改器,方便又直观

  0 = 128.00,17.00,TURRET,(111.00-24.00),(145.00-24.00),

  1 = 108.00,46.00,TURRET,

  2 = 148.00,46.00,TURRET,

  3 = 128.00,173.50,STANDARD,

  4 = 128.00,110.00,TURRET,(118.00-101.00),(138.00-101.00),

  5 = 111.50,140.50,STANDARD,

  6 = 144.50,140.50,STANDARD,

  7 = 128.00,78.00,TURRET,

  8 = 83.00,175.00,TURRET,(81.00-166.00),(91.00-160.00),

  9 = 173.00,175.00,TURRET,(175.00-166.00),(165.00-160.00),

  10 = 63.00,150.50,STANDARD,

  11 = 194.00,151.50,STANDARD,

  12 = 64.00,232.00,STANDARD,

  13 = 192.00,232.00,STANDARD,

  14 = 128.00,204.50,STANDARD,

  15 = 170.00,199.00,STANDARD,

  16 = 86.00,199.00,STANDARD,

  17 = 128.00,236.00,STANDARD,

  [explosions] ###爆点,无须理会,除非你想它被火光覆盖全身###

  0 = 0,128,80,EXP_FRIGATE

  1 = 45,142,82,EXP_DESTRUCTION_PLACED

  2 = 75,83,195,EXP_DESTRUCTION_PLACED

  3 = 90,68,202,EXP_BLASTGLARESMALL

  4 = 101,61,242,EXP_DESTRUCTION_PLACED

  5 = 120,145,224,EXP_DESTRUCTION_PLACED

  6 = 200,47,189,EXP_FRIGATEBREAKUP

  7 = 210,0,0,EXP_STARTBREAKUP

  8 = 220,116,48,EXP_BLASTGLARESMALL

  9 = 230,107,31,EXP_DESTRUCTION_PLACED

  10 = 270,128,128,EXP_CRUISERDEBRIS

  11 = 290,149,121,EXP_DESTRUCTION_PLACED

  12 = 300,105,127,EXP_DESTRUCTION_PLACED

  13 = 310,125,120,EXP_DESTRUCTION_PLACED

  14 = 330,194,148,EXP_BLASTGLARESMALL

  15 = 344,193,145,EXP_DESTRUCTION_PLACED

  16 = 400,128,175,EXP_FRIGATEBREAKUP

  17 = 400,128,175,EXP_PLUMES

  18 = 400,128,175,EXP_BLASTGLARE

  19 = 400,128,175,EXP_ANGLED_DEBRIS

  [hulks] ###没研究,别随便改动~###

  0 = 176,5,332,240,(emit-226-177-hulk_emmiter),(emit-272-86-hulk_emmiter),(emit-269-71-hulk_emmiter),(emit-233-69-hulk_emmiter),(emit-258-40-hulk_emmiter),(emit-256-40-hulk_emmiter),(emit-226-164-hulk_smoke_emmiter),(emit-276-74-hulk_smoke_emmiter),

  1 = 99,241,410,510,(emit-120-291-hulk_emmiter),(emit-123-306-hulk_emmiter),(emit-163-404-hulk_emmiter),(emit-178-385-hulk_emmiter),(emit-176-364-hulk_emmiter),(emit-219-391-hulk_emmiter),(emit-253-413-hulk_emmiter),(emit-223-325-hulk_emmiter),(emit-230-345-hulk_emmiter),(emit-214-289-hulk_emmiter),(emit-228-277-hulk_emmiter),(emit-258-300-hulk_emmiter),(emit-266-308-hulk_emmiter),(emit-297-268-hulk_emmiter),(emit-289-284-hulk_emmiter),(emit-328-346-hulk_emmiter),(emit-337-373-hulk_emmiter),(emit-384-431-hulk_emmiter),(emit-389-452-hulk_emmiter),(emit-229-331-hulk_smoke_emmiter),(emit-331-355-hulk_smoke_emmiter),(emit-381-441-hulk_smoke_emmiter),

   

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