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《DOTA2》6.82改动日志一览

2014/8/12 8:42:36 来源:飞翔整理 编辑:飞翔小编 浏览量:497 标签: DotA2

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【飞翔导读】近期在国外的网站上看到了疑似DOTA2 6.82的改动日志,整个日志看起来真实度很高,但不是官方日志,不要太较真,一起来看看吧。

近期在国外的网站上看到了疑似DOTA2 6.82的改动日志,整个日志看起来真实度很高,但不是官方日志,不要太较真,一起来看看吧。

贴吧网友康猩猩在reddit上瞄到的疑似DOTA2 6.82改动日志(原贴好像已经不在了),整个日志看起来真实度非常高,当然大家也不必较真,毕竟不是官方日志,如果是假的就当娱乐大众吧,下面请看详情:



Alchemist
·Chemical Rage bonus movement speed reduced from 30/40/60 to a constant 35.
炼金术士
·化学狂暴提升的移动速度从30/40/60平衡为恒定35


Anti-mage
·Innate magic resistance increased from 25% to 35%
·Clicking beyond the range of the blink will still use the maximum range of the blink[?]
[?]Used to be a bug as it should use 80% instead of 100% range.
敌法师
·基础魔法抗性从25%提升至35%
·即使点击施法的距离超过闪烁的最大距离,实际闪烁的距离也会按照最大距离来算[?]
[?]之前这属于bug,因为应该只闪烁最大距离的80%而不是最大距离。


Axe
·Battle Hunger manacost reblanced from 75/85/95/105 to 80/85/90/95.
斧王
·战斗饥渴的魔法消耗从75/85/95/105点平衡为80/85/90/95点


Bane
·Enfeeble now goes through magic immune.
·Nightmare cast point reduced from 0.5 to 0.3.
·Nightmare End is now an targeted spell that can wake up any targets.If wakes up an enemy unit,Nightmare End will deal the rest damage immediately.[?]
[?]Nightmare End has a same cast range with Nightmare.
祸乱之源
·虚弱现在可以直接对魔法免疫单位释放
·噩梦的施法前摇从0.5秒降低至0.3秒
·现在噩梦终止是一个指向性技能,祸乱之源可以将任意目标唤醒,若唤醒的目标为敌方单位,则立即对其造成噩梦剩余的伤害。[?]
[?]施法距离同噩梦


Beastmaster
·Primal Roar now gives Beast Master and all units under his control a buff increasing their movement speed by 20%,lasts for 5s.
兽王
·释放原始咆哮后,兽王及其控制的单位的移动速度提升20%,持续5秒。


Blood Seeker
·Added Aghanim*s Scepter upgrade:
·Blood Seeker gains health by 30%/40%/50% of the target*s HP loss at the range of 400.
嗜血狂魔
·割裂:添加神杖升级效果
神杖升级后,嗜血狂魔在目标身边400的范围内,能够回复30%/40%/50%的目标损失的生命值。


Brewmaster
·Primal Split manacost increased from 125/150/175 to 150/200/250.
酒仙
·元素分离的魔法消耗从125/150/175点提升至150/200/250点


Bounty Hunter
·Base movement speed increased from 315 to 320.
赏金猎人
·基础移动速度从315提升至320


Chen
·Penitence cast range increased from 600 to 700
·Penitence now deals bonus damage by points rather than by percent.

·赎罪的施法距离从600提升至700
·赎罪现在不再按照百分比计算额外伤害,而是直接按照点数给予伤害


Clinkz
·Strafe cooldown reduced from 45/40/35/30 to a constant 30.
克林克兹
·扫射的冷却时间从45/40/35/30秒降低至恒定30秒


Crystal Maiden
·Arcane Aura mana regen increased from 1/1.5/2/2.5 to 1.5/2/2.5/3.
·Arcane Aura now remain effective even if Crystal Maiden is dead.
水晶室女
·奥术光环增加的魔法恢复速率从每秒1/1.5/2/2.5点提升至每秒1.5/2/2.5/3点
·奥术光环将不会因为水晶室女的死亡而失效

冰女的改动个人感觉还不错


Doom
·The special abilities are only given when Doom has fully devour the creep.[?]
[?]If dies before he fully devour the creep,Doom will not acquire the special ability.
·Scorched Earth cast time increased from 0.3 to 0.6.
·Scorched Earth carpet radius reduced from 600 to 400.
末日使者
·吞噬现在只有在末日使者完全消化该单位后才能获得其技能[?]
[?]如果末日在消化完之前死亡,将不会获得技能
·焦土的施法前摇从0.3提升至0.6
·焦土的作用范围从600降低至400


Drow Ranger
· Gust knockback duration increased from 0.6/0.7/0.8/0.9 to 1.
·Precision Aura now affects defense towers once cast.
·Precision Aura cooldown reduced from 120 to 100.
卓尔游侠
·狂风的击退时间从0.6/0.7/0.8/0.9秒提升至1秒
·强击光环释放后可以给防御塔增加攻击力,冷却时间从120秒降低至100秒。


Earth Shaker
·Enchant Totem manacost increased from 50 to 70.
撼地者
·强化图腾的魔法消耗从50点提升至70点


Earth Spirit
·Boulder Smash cast range increased from 150 to 200.
·Boulder Smash damage rescaled from 125 to 125/150/175/200.
·Damage dealt from Rolling Boulder and Geomagnetic Grip now applies to all magnetized heroes.
大地之灵
·巨石冲击的施法距离从150提升至200
·巨石冲击的伤害从恒定的125点提升至125/150/175/200点
·巨石翻滚和地磁之握的伤害会通过磁化传递


Elder Titan
·The astral spirit stomp now slows movement speed by 50% instead of causing unconsiousness.[?]
[?]The Elder Titan stomp still causes enemy unconsious.
·Echo Stomp duration rescaled from 2/3/4/5 to 2.5/3/3.5/4.
上古巨神
·现在星体游魂的回音重踏将造成50%的减速效果,而不是昏迷效果[?]
[?]上古巨神本体依旧造成昏迷效果
·回音重踏的持续时间从2/3/4/5秒平衡为2.5/3/3.5/4秒


Enigma
·Midnight Pulse cooldown increased from 25 to 40.
谜团
·午夜凋零的冷却时间从25秒增加至40秒


Faceless Void
·Chrono Sphere now increases Faceless Void*s attack speed by 60
虚空假面
·虚空假面在时间结界中攻击速度提升60
虚空难道是冰蛙刚认的干儿子?


Huskar
·Base strength increased from 21 to 24.
哈斯卡
·初始力量从21增加到24

单车武士春天来了


Invoker
·Sun Strike manacost reduced from 175 to 150, cooldown reduced from 30 to 25.
祈求者
·阳炎冲击的魔法消耗从175点降低至150点,冷却时间从30秒降低至25秒


Jakiro
·Dual Breath interval between two breath reduced from 0.3 to 0.2
·Liquid Fire cooldown reduced from 20/15/10/4 to 16/12/8/4.
杰奇洛
·冰火交加两次吐息的间隔从0.3秒降低至0.2秒
·液态火的冷却时间从20/15/10/4秒降低至16/12/8/4秒


Lich
·Frost Blast initial target damage adjusted from 50/100/150/200 to 75/100/125/150,area damage adjusted from 75/100/125/150 to 50/100/150/200.
巫妖
·对主目标的伤害从50/100/150/200点调整为75/100/125/150点,范围伤害从75/100/125/150点调整为50/100/150/200点


Lina
·Lina will gains 3 stacks of Fiery Soul directly once she kills a hero.
丽娜
·当丽娜杀死敌方英雄后,将直接获得3层炽魂效果


Lion
·Mana Drain duration increased from 5 to 7.
·Finger of Death cooldown reduced from 160/100/40 to 140/90/40.
莱恩
·法力吸取的持续时间从5秒提升至7秒
·死亡之指的冷却时间从160/100/40秒降低至140/90/40秒


Lycan
·Feral Impulse is now a single target buff,and changes back to an aura in true form.
狼人
·野性驱使现在只是一个单体技能,只有在变狼时才是光环

感觉狼人砍的不够狠啊。


Medusa
·Base damage increased by 10.
美杜莎
·基础攻击力增加10点


Mirana
·Sacred Arrow range from 3000 to 2000.
·To reach the maximum stuns and damage,the arrow now need to travel 2000 instead of 1500.
·Leap attack speed bonus increased from 8/16/24/32 to 10/20/30/40.
米拉娜
·月神之箭的射程从3000降低到2000
·月之神箭造成最大伤害和眩晕所需飞行的最小距离从1500提升至2000
·跳跃增加的攻击速度从8/16/24/32点增加到10/20/30/40点


Morphling
·Wavefrom lvl1 manacost increased from 140 to 150.
·Adaptive Strike cast range reduced from 600/700/800/900 to a constant 750.
变体精灵
·1级波浪形态的魔法消耗从140点增加至150点
·变体攻击的施法距离从600/700/800/900平衡为恒定750

一姐会雄起吗,感觉这次加强到点子上了。


Naga Siren
·Armor decreased by 3.
·Mirror Image now increases Naga Siren 0/1/2/3 armor.[?]
·[?]Illusions won*t benefit from bonus armor.
·Ensnare cast point reduced from 0.65 to 0.3.
娜迦海妖
·初始护甲降低3点
·现在镜像能够提供0/1/2/3点护甲[?]
[?]镜像不继承额外护甲
·诱捕的施法前摇从0.65秒降低至0.3秒


Necrophos
·Death Pulse manacost reduced from 125/145/165/185 to 100/120/150/180
死灵法师
·死亡脉冲的魔法消耗从125/145/165/185点降低至100/120/150/180点



Night Stalker
·Crippling Fear night chance to miss increased from 50% to 70%.
·Dark Time cooldown reduced from 180/150/120 to a constant 120.
暗夜魔王
·伤残恐惧的丢失几率从50%提高到70%
·黑暗时间的冷却时间从180/150/120秒降低至120秒
膀胱荣耀的打法会改变吗?
NEC这个改动是秀存在感吗……看啥看,我也在说你呢,巫妖!

夜魔这个改动我喜欢


Ogre Magi
·Ignite movement speed slow increased from 20%22%/24%/26% to a constant 30%
·Heros affected by Bloodlust gain 10 bonus experience when kill creeps and neutrals.
·Unrefined Fireblast manacost reduced from 60% of current mana to 40% of current mana
食人魔魔法师
·引燃的减速效果从20%22%/24%/26%提升至恒定30%
·受嗜血影响的英雄杀死敌方小兵、野怪能过获得额外的10点经验值
·未精通的火焰爆轰的魔法消耗从60%的当前魔法值降低至40%的当前魔法值


Omniknight
·Aghanim*s Scepter Guardian Angel cooldown decreased from 150 to 120.
全能骑士
·神杖升级后,守护天使的冷却时间从150秒降低至120秒


Outworld Devourer
·Arcane Orb damage percent increased from 6%/7%/8%/9% to 7%/8%/9%/10%.
殁境神蚀者
·奥术天球的伤害百分比从6%/7%/8%/9%提升至7%/8%/9%/10%


Phantom Assassin
·Coup de Gr?ce now gives 10% movement speed bonus for 3 seconds when procs.
幻影刺客
·恩赐解脱在触发暴击后能增加幻影刺客10%的移动速度,持续3秒


Phantom Lancer
·Phantom Edge reworked.
Old Phantom Edge:
Phantom Lancer hones his abilities. Improves chance of Juxtaposing, and the Juxtapose illusions can now create their own illusions. Phantom Edge also increases Phantom Lancer*s magic resistance.
Magic Resistance: 10/15/20%
Juxtapose Chance Bonus: 2/4/6%
Juxtapose Illusion Duplication Chance: 3/5/7%
New Phantom Edge:
Phantom Lancer hones his abilities.Improves chance of Juxtaposing.When cast,Phantom Lancer and all his illusions have a 100% chance to create illusions by attacking in a few seceonds.
Duration:3/4/5
Juxtapose Chance Bonus: 4/6/8%
Cooldown:40/30/20
manacost:80
幻影长矛手
·幻化之锋重做
旧版幻化之锋:
幻影长矛手磨练他的技能。提高并列的概率,并列的幻象现在也能创造自己的幻象。幻化之锋也能提高幻影长矛手的魔法抗性。
魔法抗性:10%/15%/20%
幻象复制概率:3%/5%/7%
并列概率加成:2%/4%/6%
新版幻化之锋:
幻影长矛手磨练他的技能,提高并列的概率。开启后,使自己及自己的幻象在短时间内的攻击中有100%的概率创造幻象。
持续时间:3/4/5秒
并列概率加成:4%/6%/8%
冷却时间:40/30/20
魔法消耗:80


Queen of Pain
·Turn rate increased from 0.5 to 1.0.
·Scream of Pain radius increased from 475 to 525.
·Sonic Wave cooldown rescaled from 135 to 100.
痛苦女王
·转身速率从0.5提升至1.0
·痛苦尖叫的作用范围从475增加到525
·超声冲击波的冷却时间从135秒降低至100秒



Razor
·Static Link coolown increased from 25 to 30
·Eye of the Storm damage per strike reduced from 37.5/50/62.5 to 18/25/32
·Eye of the Storm now strike 2 units per interval.[?]
[?]One lightning strikes enemy units with the lowest health and reducing their armor,and the other one strikes enemy units randomly without armor reducing.
闪电幽魂
·静电链接的冷却时间从25秒增加至30秒
·风暴之眼每次的打击伤害从37.5/50/62.5降低至18/25/32
·风暴之眼现在一次能打击两个单位。[?]
[?]一个打击生命值最低的敌方单位,并降低其护甲,另一个随机打击敌方单位,但没有降低护甲的效果。


Riki
·Base movement speed increased from 300 to 305
·Now Riki has no collision size in Smoke Screen.
力丸
·基础移动速度从300提升至305
·现在力丸在烟幕中无碰撞体积

QOP这次加强很多啊,终于全面加强了,我一直感觉QOP不怎么强,但是不知道为什么冰蛙一直不加强。至于电棍这个,有点扯,即使这个改动真是泄露的,正式版估计也不会有。


Sand King
·Movement speed increased from 300 to 305.
·Sand Storm damage rescaled from 25/50/75/100 to 40/60/80/100.
·Sand Storm now deals composite damage.
沙王
·移动速度从300提高到305
·沙尘暴的伤害从每秒25/50/75/100点平衡为每秒40/60/80/100点
·沙尘暴现在造成混合伤害


Shadow Demon
·Soul Catcher duration reduced from 12 to 8.
暗影恶魔
·灵魂猎手的持续时间从12秒降低至8秒


Shadow Fiend
·Necromastery now gives 10 bonus experience a soul.[?]
[?]The bonus experience will not go with the released souls.
影魔
·支配死灵每收集1个灵魂,都能提供给影魔10点额外经验[?]
[?]这些经验不会因为灵魂减少而失去

我发现这个改动针对经验动的手很多啊


Shadow Shaman
·Hex duration decreased from 1.25/2/2.75/3.5 to 0.5/1.5/2.5/3.5.
·Hex manacost decreased from 110/140/170/200 to 60/100/140/180
·Mass Serpent Ward cooldown increased from 110 to 130[?]
[?]Aghanim*s Scepter cooldown remains 110.
·Mass Serpent Ward gold bonus increased from 26-38 to 34-46.
暗影萨满
·妖术的持续时间从1.25/2/2.75/3.5秒平衡为0.5/1.5/2.5/3.5秒,魔法消耗从110/140/170/200点降低至60/100/140/180点
·群蛇守卫的冷却时间从110秒增加到130秒[?]
[?]神杖升级后冷却时间依旧为110秒
·群蛇守卫的金钱奖励从26-38提升至34-46


Silencer
·Intelligence steal distance increased from 900 to 1200.
沉默术士
·偷取智力的范围从900增加到1200



Spirit Breaker
·Nether Strike
·Aghanim*s Scepter range increased from 850 to 1000.
·Aghanim*s Scepter Great Bash radius increased from 250 to 300.
裂魂人
·阿哈利姆神杖升级后幽冥一击的施法距离从850提高到1000,作用范围从250提升至300

小y再见,再也不见。
团战可以输,沉默必须先死!
白牛:我路过的。


Timbersaw
·Added Aghanim*s Scepter upgrade:
·Chakram cast range increased from 1200 to 1400.
·Timber Chain can now fire the blade,retrieve the blade with refreshed Chakram once Timbersaw arrives.
伐木机
·为伐木机添加了一个神杖升级效果:
·神杖升级后锯齿飞轮的施法距离从1200提升至1400,并且伐木锯链可以钩住飞锯,钩过去后会收回飞锯,并刷新锯齿飞轮的冷却时间


Tinker
·Added Aghanim*s Scepter upgrade:
·March of the Machines:robotic minions movement speed increased from 500 to 600.
·Rearm:channeling time change into cast time.[?]
[?]Which means interrupting Rearm will not waste Tinker*s mana.
修补匠
·增加神杖升级效果:
机器人的进军:小机器人的行进速度从500提升到600
再填装:吟唱时间改为施法时间[?]
[?]这意味着再填装被打断也不会消耗TK的魔法。
A杖2
PS:伐木机和TK的A杖改动我之前都YY中了!
but,瞬间感觉这个真实性下降了一大截啊……


Treant Protector
·Nature*s Guise fade time decreased from 2 to 1.5.
·Leech Seed heal radius increased from 500 too700.
树精卫士
·大自然的掩护的渐隐时间从2秒降低至1.5秒
·寄生种子的治疗范围从500提升至700


Troll Warlord
·Berserker*s Rage bonus movement speed increased from 10/20/30/40 to 15/30/45/60
巨魔战将
·狂战士之怒提供的移动速度从10/20/30/40点提高到15/30/45/60点


Tusk
·Warlus PUNCH! cooldown reduced from 25/20/15 to a constant 14.
·Warlus PUNCH! critical Multiplier rescaled from 350% to 250%/300%/350%
巨牙海民
·海象神拳冷却时间从25/20/15秒降低至恒定的14秒
·海象神拳的暴击倍数从3.5平衡为2.5/3.0/3.5

海民加强不是一点点啊,可惜原来的DK已经不在了。


Venomancer
·Poison Sting movement speed slow increased from 11%12%/13%/14% to a constant 14%
剧毒术士
·毒刺的减速效果从11%/12%/13%/14%固定为14%


Viper
·Corrosive Skin no longer slows enemy*s attack speed.
冥界亚龙
·腐蚀皮肤不再降低攻击速度

毒龙小削,感觉幅度还可以稍大点。

接下来是物品的改动了。

其实相比英雄的改动,物品的改动更具影响力,往往一个道具的改动就能颠覆整个CW的打法。


Arcane Boots
·Replenish Mana cooldown increased from 55 to 65
奥术鞋
·补充魔法的冷却时间从55秒提升至65秒


Blink Dagger
·Blink maximum range reduced from 1200 to 1100.
闪烁匕首
·闪烁距离从1200降低至1100

跳刀削弱感觉不够,或者说没削到点子上。


Butterfly
·Bonus agility,damage,attack speed increased from 30 to 35
蝴蝶
·增加的攻击力、敏捷、攻击速度从30提升至35

蝴蝶这个……冰蛙也是强迫症患者?


Eul*s Scepter of Divinity
·Cyclone cooldown reduced from 23 to 20.
Eul的神圣法杖
·龙卷风的冷却时间从23秒降低至20秒


Hood of Defiance
·HP regeneration is now equal to the total of its components(8->9)
挑战头巾
·生命恢复速率从8点/秒提升至和配方符合的9点/秒


Maelstrom
·Bonus damage increased from 24 to 25.
·Chain Lightning damage increased from 120 to 125.
漩涡
·增加的攻击力从24提升至25
·连环闪电的伤害从120点提升至125点
2个不疼不痒的改动,风杖的还是比较有意义的。


Mekansm
·Restore cooldown increased from 45 to 55
梅肯斯姆
·冷却时间从45秒提升至55秒
梅肯终于被削弱了,N个版本没有大改了。


Pipe of Insight
·Barrier shield HP increased from 400 to 450
洞察烟斗
·法术护盾能吸收的伤害值从400点提升至450点


Quelling Blade
·Cost reduced from 225 to 200.
·Destroy Tree/Ward cooldown redeced from 5 to 3.
压制之刃
·价格从225降低至200
·砍树的冷却时间从5秒降低至3秒

补刀斧这个改动影响应该不小,更多近战C可以更好的发育了,至于那个砍树,难道是为了排眼?- -


Sentry Ward
·The initial vision from 150 ground to 250 flying vision.
岗哨守卫
·放置时的视野从150的地面视野变为250的空中视野。


Smoke of Deceit
·Bonus movement speed increased fromo 15% to 20%
诡计之雾
·提升的移动速度从15%提升至20%

关键物品的改动。


Tranquil Boots
·Broken boots duration reduced from 13 to 10
静谧之鞋
·破损状态的持续时间从13秒降低至10秒

屌丝鞋也有春天。

剩下的就是通用性改动了

·Added a new rune:Rune of Telescope:
When activated, gives the Hero an unobstructed vision for 15 seconds.
·添加了一个新的神符:透视神符:
使用后将在15秒内获得空中视野。

·Buyback now permanently increases your respawn time by 4 seceonds.
·每买活一次,复活时间就永久增加额外的4秒。

·XP AoE increased from 1300 to 1500
·获取经验的范围从1300提升至1500

·Last hits on creeps will grants 50% XP(after division) even you are out of XP AoE
·只要获得正补,即使自己处于经验范围外也能获得50%的经验值(经过分摊之后)

·Level 12 XP requirements reduced from 8200 to 7800
·12级所需总经验值从8200降低至8000(11级升12级需要的经验从2200降低到2000)

·Level 13 XP requirements increased from 9000 to 9200
·13级所需总经验值从9000降低至9200(12级升13级需要的经验从800提升到1200)

·Killer bounty level multiplier increased from 200+9*Level to 250+10*Level
·击杀奖励从200+9*被击杀英雄等级提升至250+10*被击杀英雄等级

·Black Dragon XP bounty increased from 155 to 196
·远古黑龙的经验值从155提升至196

·Black Drake XP bounty increased from 62 to 88
·远古黑蜉蝣的经验值从62提升至88

·Black Dragon armor increased by 1
·远古黑龙的护甲增加1点

·Black Drake armor increased by 2
·远古黑蜉蝣的护甲增加2点

·Rock Golem damage increased from 29-33 to 33-37
·远古岩石傀儡的攻击力从29-33提升至33-37

·Tier4 tower damage increased from 122-182 to 142-202
·4级防御塔的攻击力从122-182提升至142-202

·Tower denied bounty decreased from 80+20*tier to 50+10*tier
·反补防御塔给予的金钱奖励从80+20*防御塔等级降低到50+10*防御塔等级

·Glyph no longer check damage from friendly units.
·防御符文不会抵挡友方单位对防御塔的攻击伤害。

·Legion Commander,Terror Blade is now available in CM
·军团指挥官、恐怖利刃加入队长模式

里面还提到了dota2还没搬运完的5个英雄会在6.82一次性全部出现

可以想象到到时又是一片腥风血雨

全部发完了,昨晚翻译了一晚上,看完之后感觉有不少是针对TI4上饱受批评的打法做的改动。至于真实性嘛,其实昨晚翻译完之后我就觉得应该不是真的,特别是看到伐木机和TK的A杖效果跟我之前YY的几乎一样之后。

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无限视距在moba对战游戏中起到了非常重要的作用,更广阔的视野能够让玩家看的更远,这也是提高自身战斗力的一种手段,市面上有非常多种能够开启国服dota2无限视距的插件,小编为大家整合了一些比较稳定的辅助软件,希望大家有用。

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